I did some patches for demos that didn't run or had some problems. I mostly used (the oldish free edition of) IDA Pro to disassemble and debug the application and NASM and some Hex-Editor to create a patched EXE.
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5 |
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Patch (62 kB) |
Exceed |
Heaven Seven |
2000 |
I first patched this classic intro to provide higher resolutions. After I got the sources from the Exceed guys I added Vsync. I also tried improving texture resolution, which is quite an undertaking considering it is all TASM assembler code and uses neat tricks. Progress is slow. |
11927 |
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Patch (278 kB) |
Sector Omega & Stravaganza |
Decadentia |
2004 |
The demo now runs with OpenGL versions of 2.x and higher. |
2436 |
|
Patch (102 kB) |
SandS |
Packed Band |
2000 |
The musicdisk now runs if you have more than 64 video modes. |
458 |
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Patch (54 kB) |
tazadum |
tac2 |
2000 |
The intro doesn't crash before the final raytracing part anymore. Now it crashes after it is finished :). |
303 |
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Patch (161 kB) |
satori |
tao |
1998 |
The demo now supports 32bit true-color graphics mode and doesn't have to fall back to 15/16bit rendering in DOSBox anymore. |
1088 |
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Patch (430 kB) |
Pulse & Pygmy projects & Virtual Dreams |
Tour |
1998 |
The demo does now run in DOSBox and doesn't crash anymore because of unecessary EMMS instructions. |